// // Pier.inc sample scene. // camera { location <-75,50,-100> look_at 0 angle 20 } light_source { <-50,100,-100> color rgb 0.5 } #declare Pier_Length = 44; #declare Pier_Width = 15; #declare Pier_Light_Type = 2; #declare Pier_Lights_On = true; #declare Pier_Light_Source = light_source { 0, rgb 0.5 area_light 0.175*x, 0.175*z, 2 2 jitter fade_distance 6 fade_power 2 } #include "Pier.inc" object { Pier translate <-Pier_Length/2, Pier_height, 0> }