#include "Planks.inc" #include "colors.inc" #include "woods.inc" //background { rgb 0.25 } camera { location -100*z look_at 0 angle 17.5 } light_source { <100, 50,-150> rgb 0.2 } light_source { <-150, -50, -100> rgb 0.5 } light_source { -200*z rgb 0.8 } #local block_rot = <-45, -45, -90>; #local block_trans = <7, 5, 0>; box { <-2.5, -2.5, -5>, <2.5, 2.5, 5> texture { T_Plank(T_Wood1) } rotate -90*z rotate block_rot translate <-1, 1, 0>*block_trans } box { <-2.5, -2.5, -5>, <2.5, 2.5, 5> texture { T_Plank_Line(T_Wood1, 4, 1, 3, 0.1) } rotate -90*z rotate block_rot translate <1, 1, 0>*block_trans } box { <-2.5, -2.5, -5>, <2.5, 2.5, 5> texture { T_Plank_Plane(T_Wood1, 4, 0.75, 5, 2, 6, 0.1) } rotate -90*z rotate block_rot translate <-1, -1, 0>*block_trans } box { <-2.5, -2.5, -5>, <2.5, 2.5, 5> texture { T_Plank_Cube(T_Wood1, 4, 0.75, 5, 2, 6, 0.1) } rotate -90*z rotate block_rot translate <1, -1, 0>*block_trans }